3D modeling System -
Complete 3D editor for the price of a Plugin!
Character Animation and
Also for Poser Content
and Game System
(currently PC only)
finally a product that we can demo!)
A multi level 3D system for the development of games, Poser Content
Games - Full Conitec 3D Game System A6
support - currently reads and writes all 3DGS custom file formats
(wmp, mdl7 and hmp)
Garage Games Torque support - currently
writes dif (with auto compile) and animated DTS and dsq
/ Blink export - currently writes .mesh and .skeleton with
auto compile to biniary and .material files. Fully animated, Progressive
mesh and manual LOD supported.
generate game levels from 2D plans, straight and spiral stairs,
Works with standard uv mapping or Quake style game engine mapping
Create Levels, Generate Terrain and build Animated models
Import and edit common MD2 models
multiple models and textures into a single mesh, texture and uv
set for game exporting!
Poser - reads all Poser files, writes
Poser morph obj files, pose files, new cr2 files, conformed cr2
files. Create new Poser content from scratch.
includes the Poser joint deformation system so models bend the
same in ToolBox as they do in Poser!
thousands of morphs, multi weight bone animation, the import and
edit of game style vertex animated models
15, 2005 Release
1.014 - Adds Torque dif and dts export, Ogre export,
progressive mesh system, IK
'Features' for full feature list
keep with Greenbriar Studio's tradition of free upgrades on such
a large and complex piece of software, ToolBox will be offered
at various levels. New levels will be released as major components
are completed. Each level is a subset of the same code base, so
bug fixes and improvements will always be available to all levels,
they won't get outdated by new releases. Buy only what you need
and know that it will keep being updated even when new levels
first levels being offered are:
Manual for complete info about what is available in each package.)
Level I is an editor designed to build game levels. It has all
geometry editing tools, auto geometry generation tools, single
set uv mapping tools, image handling, materials, terain generation.
Import and export game levels, obj files and terrain. Does not
include animated game models.
Level II is for Poser content creation. It adds a complete FK
animation system consisting of a professional morph system that
can handle thousands of morphs (by the author of the LightWave
8 morph system). Supports Parenting objects to bones, Poser style
conforming. Import and export to Poser file formats. Adds multi
uv set capability to the the integrated uv editor. Includes morph
and bone creation tools. Does not include game level or model
Now available. Includes ToolBox I and II plus. High end rendered
output for cut sequences, subD surfaces, animated cameras, Apple
QuickTime interface and lots of other goodies. Multi weight bone
system, plus Poser bone system, vertex animation system, read
and edit md2 and other vertex based animated models or convert
bone and morph based animations to vertex and then edit! Import
and export to animated game model formats and Poser file formats.
And the ability to merge multiple textures and uv sets into a
new single texture and uv set for game model exporting. Aimed
at making game cut sequences, stand alone animations, animated
game models, Poser content, bvh import and export. Now with Torque
and Ogre game exporters, Progressive Mesh system and IK.
Now available. ToolBox Pro with feature film Acclaim MoCap import/export
and bvh to Acclaim. Import, edit and export Acclaim animations.
Built to maintain file ordering necessary to be Massive compatible.
ASF import/export, AMC import/export, import bvh to an asf skeleton
for export as asf/amc.
Adds dynamic systems, gravity and wind along with dynamic Hair,
Cloth and Particle system. The addition of sound that plays back
synced to the animation, and many features to allow using the
OpenGL display system to create movies at almost realtime, which
can then be played back inside ToolBox for viewing your animation
real time (for scenes too big to play real time in the ToolBox
editor). Real time Shadows, antialiasing and depth of field allow
you to create useable animated movies at almost real time. Plus
built in support for our new GRRen product, our own Renderman
(Renderman copyright Pixar) compatible renderer. Also Animated
Camera Switching - switch cameras for multiple shots in the same
animted sequence! Joint Controlled Morphs moves morphs based on
the movement of bones. Creates auto morphing in your models. And
new Render output formats - Tiff with Alpha, JPG and OpenEXR High
Dynamic Range Image.
changes - see updated manual!
Updates to Greenbriar Studio products are free.
The cost to upgrade to more feature rich levels is the difference
between the new level price and what you paid for your current
level plus only a $5.00 re-license fee. Cheap to try a basic level
to see if you like it! Don't pay for the same program over and
Extra copies of ToolBox are available for only $50 for registered
the current manual to see what ToolBox can do.
2.0 manual posted 7/5/07)
ToolBox Doc - .pdf
(Select Save Link As to Download)
copy of ToolBox now available. Now comes with the demo version
To get a Demo copy, email a request to firstname.lastname@example.org